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Landscape mode for testing? Probllems with the resolution #help
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my first question is there a landscape mode / branch / demo of agl? I'm interrested to try landscape mode with html5.
The second question belonging to ui is, what could I do to get a monitor proper to work. I have a monitor with 1280x800 px resolution, the boot process with the cli output is working. The AGL UI is not working properly, is flickering and just half of the the screen, touch is working on whole screen.
I tried different modes on resolution, although with the values I had from a linux installation where the monitor is properly working.
Could someone help me with the 2 questions?
On Sun, 2020-02-09 at 07:47 -0800, walzert wrote:
my first question is there a landscape mode / branch / demo of agl?With regard to the orientation, the vertical/landscape mode can
currently configured by changing the configuration of horizontal and
vertical dimensions at areas.json file which is located at:
I'm attaching a version of it which flips those values, so replacing
the one at the device by this, would change the distribution to
The second question belonging to ui is, what could I do to get aOn which device are you testing? Resolution and rotation have to be set
up on the right [output] section of the /etc/xdg/weston/weston.ini, but
with transform=270 and mode=1280x800 should be working fine.
Regards, Lorenzo Tilve.
thank you for your answer today I had the time to test it.
Because I hadn't the device here next to me at the moment I just tested a my private device.
It is the surface pro 2 with the resolution of 1920x1080.
my weston.ini is :
If I use the 0 on transform in psplash-start.service the splash screen is in the right direction.
If I understood you right the areas.json was already flipped and is for the horizontial direction?
Should the system look directly good or is it just the basic configuration?
I made some screenshots , the navifatio
It seems that there is a space on the left for the menu and the navigation app looks good.
Is that like it should look?
Tomorrow I will test it on the other device/display.
Oh and I'm using agl 8.0.2
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